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Normally you can't throw during a dash, but if you crouch cancel the dash first you can immediately grab for a wicked play. In addition to wave dashing, you can use crouch canceling to dash up to an opponent and immediate throw him/her. By canceling a dash, you avoid the ugly and vulnerable recovery frames of animation that follow a dash. This is another bit of info that'll help you wave dash: During a dash, you can cancel it by tapping to crouch. As well, you'll need to use the PP dash to execute some characters' air dashes. It's quicker than double-tapping a direction and makes wave dashing easier. Tap PP (both punch buttons together) to get the same effect. While you can dash on the ground by tapping or there's a faster way to trigger dashes. Once fly screen is triggered, it's virtually impossible to continue a combo. You can trigger fly screen simply by landing Juggernaut's Juggernaut Punch or Blackheart's Heart of Darkness hyper combo. During fly screen, one character is tossed to the ground while the screen goes into a locked scroll that resets both players on the ground, on opposite ends of the screen. fighting games called fly screen that's usually triggered by a HP or HK in an air combo. So there's this weird state in Capcom's Vs. An example of a good runaway is Storm's runaway game: You can super jump to the top of the screen and hold on the controls to float down slowly.and then air dash back up to regain height.and then execute her Lightning Attack into the air to go even higher.all the while mashing HP to build hyper meter.įly screen ends combos and basically resets the action. A runaway game is helpful because it lets you put the fight on your terms, lets you delay a fight if you've got a lead, and lets you build up hyper meters. While some characters play well with all-out offense, others have the benefit of a solid runaway game. Note that some OTGs can be rolled out of by the opponent, while others cannot-it's generally down to a matter of how quickly you can catch the opponent before he/she hits the ground. An example of a simple OTG combo might look like this: Playing as Magneto, hit the opponent with Psylocke's anti-air assist, and connect a c.LK c.HK just before the opponent lands on the ground to pop him/her back up.
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WTF is an OTG? OTG stands for "off the ground," which refers to a hit that connects with an opponent that's been knocked down. Not all hyper combos can be mashed for extra damage, but most can. For example, connect with Cable's Hyper Viper Beam and if you mash the attack buttons the beam will flick wildly and connect with more hits than usual. For some hyper combos, mashing every button on your controller will increase the damage dealt. Sometimes you can mash buttons for extra damage.